Having learned Kanji in the past month or two makes this I think a lot easier for me. I don't really like the movement of the kanji on the catch screen -- it's too jaggy and random. The goal of the game is more the edutainment of identifying the characters less so then trying to be able to click them, so I think the movement should be smoother and more predictable (I guess maybe you did that to fit the theme more?)
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Kanji Ranch's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1291 | 3.418 | 3.625 |
Fun | #2914 | 2.475 | 2.625 |
Overall | #3097 | 2.534 | 2.688 |
Presentation | #4346 | 2.062 | 2.188 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The Kanji Characters are "out of control"
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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