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(+1)

Amazingly fun for such a simple concept,    I would look at the range on the cells, perhaps they should be leashed if the enemy gets outside a certain range (I had some chase enemies right off the screen.    This also could be a function of the scaling, it didn't work overly well for meit was really hard to read some information and see some of the UI.     I love the randomized upgrade trees, but I did find the ranged cells were a bit OP compared to the attempts when I didn't get them.


Love it overall and can't wait to see more.

(+1)

The UI have been fixed and a lot of balance and quality changes in the post jam version which is live now.

Thank you for the feedback!