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(+2)

Well that just sounds like Snake with extra steps.

Jokes aside, I feel like the overall movement of the, uh, toilet paper roll could be tuned a little as I ran into walls a few times without even going in their direction, the "Drifting" I guess you could say, made the game a tad too hard in my opinion.

It took me a few tries to get adjusted to the gameplay but it works well, thought I would have liked some more visual feedback when collecting things.

The presentation is nice and simplistic and the game works like a charm, nice work!

(+2)

Ahaha, the funniest thing about the joke is that it was completely unintentional and non-ironic recreation of the Snake XD

The main problem with the current movement of the roll is that he follows the row where the red arrow is, not where the character himself is. But I just didn't assume that it's more logical for people to think that they need to look at the character. It was a bad gameplay decision from my side, but it will be fixed, without a doubt (as well as controls themselves).

I wanted to add more visual feedback so badly, but I was completely running out of time :( But it was kind of expectable from the very first jam.
Thank you for sharing your opinion about the game, your suggestions will be taken into consideration for improving the game further. I highly appreciate them :)