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(1 edit) (+1)

Looks neat, a little hard to understand though!

*Upon a replay, managed to finally grok what was happening, got a score of 22. It capture that out-of-control feel nicely. My quibble would be that when I press the lever while the patterns line up, there's a slight lag such that if an ingredient is on its automatic way, it will not trigger the potion pull. Tutorial notwithstanding, I think the rest is quite intuitive other than the ingredients travelling by themselves to the pot (which didn't make sense) and having some leeway at the start (e.g. starting players at the green zone) so player gets a chance to learn the ropes a little before dying.