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Really great entry! I love the different types of spells, and slowly introducing them was a good idea. As others have said before me, the game could use a lot more feedback, but I know how difficult it is to do everything in such a short time. ;)

There were a few bugs I’ve encountered:

  • sometimes, despite me having Energy Shield spell, the Snuzzlepuffs were able to kill me
  • sometimes when I got the Emerald Scattershot twice in a row, the second one didn’t fire anything

This looks like a good idea to continue working on. You could add different enemy types, having partial resistances to some spells, but weaknesses to others. More spells, perhaps some randomly dropped from enemies pickups that let you control your spells for a short time.

Overall, nice job on the game. I enjoyed playing it. ;)

(+1)

Hey Lucas Stark thanks for your detailed feedback and for playing! I agree with your comments, all stuff like the feedback, extra spells, enemy types with resistances are things I Initially thought of and wish I of could have figured out and implemented during the 48 hours. Maybe in the sequel! I do like the idea of having a possible pickup that allows you control of your spells though... good idea!

I haven't noticed the shield bug yet but thanks for letting me know about it. I'm aware of occasionally when a spell happens twice in a row (usually Infernal Fury or Emerald Scattershot) it will stop working, it plagues me everytime I play through the game :( I tried to figure out for about an hour during the jam why it happens but alas didn't quite crack it.

Anyway I really appreciate your feedback and for your kind words about the game! Thanks again for playing!