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Stuff moving rapidly definitely makes it feel like something's gone out of control. Also, it was fun to yeet myself (especially with that yell) although it seems to not be the thing you wanted me to do (also, I think I cheesed a couple of areas this way).

The idea about having an aura that brings stuff back to normal is really interesting. Although it was too hard for me to use it properly, and honestly I'm not sure why. Maybe the movement is, well, a bit out of control so I fell off the platforms (white ones), maybe there's something else that needs tweaking IMO.

Overall, I like where you are going with this. Nice job!

(1 edit)

thank you for your feedback!

I think you are right with your feedback. Game would need more tweaking especially in the areas of movement and difficulty. Since we were a team of two we had to decide what to focus on and finish the project in time. So there wasn’t much time for polishing in the end.


PS: we wanted that the yeeting is sometimes rewarding and catapults you to the end of an area. A little bit of positive randomness makes it more interesting I think. There is even an area which encourages yeeting to the exit. The one with the hammer on the right and the blades on the left.