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Took me a little bit to understand how the game worked, but once I did it was fun! Some of the upgrades seemed much better to have than others, which combined with the small fov ahead created this interesting dynamic where you not only want to move to avoid asteroids but also be wary of overriding upgrades you have for ones you don't want, and making choices about the upgrades on the fly due to the time limit. An interesting experience!

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Yeah, I definitely  recognize there is room for improvement in the readability department. As for the small fov forcing you to pick up other upgrades, that was entirely unintended but it ended up working really well so I kept it in. All the upgrades were supposed to have equal value but the gameplay changed alot during development so it was hard to anticipate this, there are some more details about this in the games description if you are interested. Thank you for your comment, I appreciate it.