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Persegan

59
Posts
22
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7
Following
A member registered Dec 06, 2017 · View creator page →

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Recent community posts

Impressive level of polish and nice execution! Everything works fluidly, love the mix of pixel art / low poly graphics with some very charming sprites and animations in there, and it's a cool take on the theme. What a lovely game! 🥳

Nice presentation and cute concept, I like the design of the levels too!

Very original and quite fun to mess around with! Great job!

Cute presentation and nice concept, great job!

Really cool! Love the idea and the presentation, and there's a nice variety of enemies and I liked the difficulty curve.

Fun and responsive, props for making the music too!

Very well crafted experience! I'd say you most certainly were able to showcase your design skills with this project, nice job!

A fun experience! I had some trouble trying to pinpoint where the ball was going to land sometimes, and ended up overshooting a lot of jumps, but the idea is interesting and engaging; I liked having to adapt to the constantly changing world, good job!

Thank you very much! I'm also happy to see more people made a marble game! It was one of the first kind of games that came to mind when thinking of the theme, so I've been surprised to see that not many people have been making them ^^U. Thanks for the nice comment!

Thanks for your comment! About the controls, considering the theme of the jam was "out of control" we figured it'd fit better with a less accessible control scheme, but thanks for the suggestion!

Thank you so much!! We appreciate the positivity ^^

What a neat idea! I love this dynamic of using the keys and the mouse at the same time constantly to maneuver around, and the speed of the game is well balanced around it, creating many moments where I could formulate a plan based on the situation and then execute it through a combination of drags and keybinds, very satisfying. The UI and the atmosphere is also just very cohesive and satisfying, good job!

Took me a little bit to understand how the game worked, but once I did it was fun! Some of the upgrades seemed much better to have than others, which combined with the small fov ahead created this interesting dynamic where you not only want to move to avoid asteroids but also be wary of overriding upgrades you have for ones you don't want, and making choices about the upgrades on the fly due to the time limit. An interesting experience!

An interesting take on the theme! It's nice that you had an element that took control away from the player but also means to regain it via memorizing the pattern of the keys through trial and error

Very original game! The control scheme is very unique but very intuitive, good job!

What a hectic game!! I got so confused at first, but after playing for a while I was able to figure out how things work and do much better, it was a lot of fun! Nice take on the theme too!

What a unique game! I haven't seen something like this before, it's a lot of fun to try to time your movement to avoid bulls while also keeping in mind that you won't be able to move for a bit after moving,  so you have to find a balance between playing safe and getting some OLEs!! Nice job!

Thank you so much!! We appreciate the positive and kind comment ^^

Cool concept! The difficulty curve was a bit much for me but I was able to get past a few screens. A neat idea overall, I like having to manage quick save and loading states

A neat concept! The gun play is also very satisfying, shooting enemies has good feedback and feels good, good job with that!

What a cool concept! It starts off so simple but when the screen begins dividing it's a mind blowing moment, and having to look at so many screens and taking into account your positioning and enemies in all of them truly captures that "loss of control" theme, well done!

What a neat concept! And so many levels too! I liked the idea and the level progressions, good job!

Thank you kindly!! We did get some rest XD but we got SUPER close to not being able to deliver, we delivered 5 minutes before the deadline ^^U

Thank you very much! I'm glad you like the aesthetics, and yeah, some progression on the levels would be nice. The spawning is also something we'd have REALLY liked to fix, but unfortunately we ran out of time, we delivered 5 minutes before the jam closed XD

What a cute concept! I like how well the different states flow between each other so that it still feels good to play no matter what state you're in. Very replayable too!

Thank you for the comment! You're right about the clipping issues, we didn't catch the bug in time to solve it unfortunately ^^U

Thank you for your comment and your feedback! You're absolutely right about having time to adjust the mouse position and about adjusting the camera a bit, we didn't have enough time to fix it unfortunately but they're really good points. Thanks for playing! ^^

The space bar unfortunately isn't for anything ^^U. It's a feature we didn't have enough time to implement, and we didn't have enough time to remove it from the controls section, sorry about that XD

Very unique take on the theme, and very cohesive visuals and sound! The experience is very immersive, it truly feels terrifying when you lose control of your character and have to start frantically searching for the ghosts that attack you. Nice!

A very original take on the theme! Very comical game, I liked it XD

Very original concept! I really like the way it's implemented and the graphics it boasts, good job! The aesthetics and the extra mechanics like jumping, hunger and the spiders make it have a unique identity of its own

Yo this was very well done! Cute and neat concept, very good presentation and very fun to play! Good job!

Very polished! This was very fun to play, and it had a strong sense of aesthetics; good and cohesive art and sounds. It felt nice to maneuver around enemies and their bullets while taking them out!

Happy that you enjoyed it!! Thanks for playing and for the nice comment! ^^

What a cute concept! LOVED the audio, it adds a lot to the experience XD

Thank you very much for your nice comment and for the good feedback! About instantly accelerating towards your death once the level starts, you're right, we've seen it happen to a bunch of players too ^^U it's something we'll definitely fix if we put more work in the project! Unfortunately we didn't have time to fix it in the jam itself

Thank you kindly!! We're really glad it was fun ^^ 

Those were actually a huge inspiration! Glad to see people recognizing the style XD

Thank you so much for your kind comment! ^^

This was super cool to play! Really polished and very satisfying, the visuals and gameplay feedback are top notch