Ok, now repeat after me: "Why. A. Quit. Button. On. The. Game. Screen? Send. The. Player. To. The. Main. Menu. Instead..."
Well, the game lacks feedback in general, tutorial is missing and the main mechanic isn't much intuitive and can't tell what the path of the player will be, so planning is out of the window... The game isn't too bad (sadly not enough to call it as a good game), but i like the concept...