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I was a little confused if is there any strategy to save the cats most of the time, because I really wanted so badly, but aliens were so persistent ;(
One thing that I didn't like is that there wasn't a way to save the cat from the alien who took one (or was it, and I'm just small brained?)
But overall, the sound design was on point, the visuals establish the atmosphere well, and the idea is original but sad (in a good way). Surely, adding much more elements can turn the game into something much less repetitive, but for a game in 48 hours, your submission is great!

(+1)

It definitely seems like we should have had some way to counter the aliens for a bit: either stealing a cat back from them, shooing them away, or maybe throwing some light to scare them temporarily? Unfortunately, it was one of those things we just didn't have time to playtest+figure out a good solution for. 

Glad you enjoyed the atmosphere of the game, our artists did some super good work!

Yeah, I figured it was the time limit. But it just made the game so much sad, the feeling of hopelessness when you can't even save your cat... XD 
Best of luck to your team!