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Absolutely beautiful presentation and a really neat mechanic! I liked having Q & E as diagonal inputs, even though it wasn't really explained anywhere and even to someone with a lot of video game literacy is a bit of a stretch to assume.

I have to agree with Ryan Vanden Boomen though, would be great to set this mechanic along to something more thematically fitting than a platformer but in the context of a game jam it fit perfectly and was plenty of fun.

Great submission, congratulations on submitting such a well polished game!

Even this isn't really a platformer, the game only supports a flat plane - it's more akin to a rhythm-based or time-based obstacle dodger.

Yeah, you actually start with QWE ASD ZXC as inputs; I thought the implied directions in the game would be enough (they certainly weren't), so I ended up missing any clear instructions in the game.