Finally had the time to play it :)
First thing I did was eject every passenger in a glorious fashion. I think they are alright. I didn't yet know anything about the game, just felt that was the right thing to do.
After playing it a good bit I really like it. Pathing around is really hard, you gotta be fast and know where to go. But you also have to be on your toes, because the fastest path might break. I think the breaking was feeling quite random though. It felt out of my control ... I see what you did there. Clever. While it hits the theme it didn't feel great. On the other hand taking care of the whole spaceship was chaos and it felt out of control as well. But that I liked a lot. I assume because it wasn't feeling random. It was so much to do and think about at the same time that it felt out of control but I was in control of being out of control. Often I would fix a pipe, just to see it break instantly afterwards.
When it comes to ressource management this game and post really helped me out a lot, so I leave this to you for some food for brain: https://lyrcaxis.itch.io/perish-alive/devlog/140464/a-designers-tricks-why-those-numbers
I think the ressources that are fastly depleting should be accesible more easily and the things that take longer should be harder to access. With the current layout I had a lot of fun and especially for 48h this is amazing!
One thing I didnt understand was the energy of the bus. So when things are broken do they influence it? Or is it just the number of people in it?
I really enjoyed playing this! It made me go "man I really wanna make a game like this too now". Thank you for making this and sharing it! Well done