Spent a good while wandering around the ZXC row because I thought that's where I needed to go. Missed the opening between the alt and fn keys.
The premise was neat, but the movement felt slow, and the level design was pretty basic. I'm not sure if it was even an intended mechanic or a glitch, but wall-jumping was the most fun part of this game. If you do more game development in the future, try messing around with that.