I am sad
Kridotsuk
Creator of
Recent community posts
I am sorry for that. The error were the blob stops was observed by me during development but I was unable to fix it. I feel like it is caused by some bug with unity's Rigidbody2D. The workaround I found when play testing was to go around the blob, sort of like a spiral and push the blob from behind. Thanks for pointing out that this was occurred more often than I thought it did. As with the part where it feels frustrating, I hope that I will be able to make it more strategic after the jam ends. Thanks again!
I loved playing it! The only thing I think you should change is give saving up a 100 DNA points for a big rocket more wattage as in it could break through shields or something like that. The fact that I had to give up 2 times the DNA points for a big rocket caused me to never purchase it. Other that that, 10/10 and would love to see this game get 1st place.
I loved the cute art style and the smart level design. I had a few problems. One was regarding the fact that I had to click the restart button every time all the viruses on screen were dead. The level should automatically restart after all the viruses are dead (At least for people like me who die a lot) :P . The zoom also broke multiple times which brought the viruses out of the screen.
I like the sound and the gameplay but I do have a few issues :
1. The size of the pixels in the bullets is much lesser than the others in the level, but other than that the art is amazing.
2. Also I didn't really find a use for the "Go back to the saved location" other than obviously having a lot of fun disappearing in front of the monsters. A little bot more dependency on that mechanic would have been nice.
Overall nice game : D And tell me if you ever update it.
I was going through the rules of the jam when I saw :
- Credit all assets in your game including CC0 assets and your own work (put your name on your game).
I watched a bit of the video but didn't quite understand it. Could someone please elaborate briefly?