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Kridotsuk

81
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3
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A member registered Jun 27, 2020 · View creator page →

Creator of

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I am sad

I am sorry for that. The error were the blob stops was observed by me during development but I was unable to fix it. I feel like it is caused by some bug with unity's Rigidbody2D. The workaround I found when play testing was to go around the blob, sort of like a spiral and push the blob from behind. Thanks for pointing out that this was occurred more often than I thought it did. As with the part where it feels frustrating, I hope that I will be able to make it more strategic after the jam ends. Thanks again!

Thanks a lot for the feedback :D

Thanks for the feedback! I had actually tried out your idea during development but it kinda removed the feeling of the player being a slimy, mutating blob so I scrapped the idea. I will however try to make the player a bit faster. Thanks again :)

Amazing take on the mutation theme I didn't have any problem except the mutation which allows me the have an explosion near me feels like I was hit. Great job!

Thanks :D

I loved playing it! The only thing I think you should change is give saving up a 100 DNA points for a big rocket more wattage as in it could break through shields or something like that. The fact that I had to give up 2 times the DNA points for a big rocket caused me to never purchase it. Other that that, 10/10 and would love to see this game get 1st place.

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Yes the blob mechanics are random, I used individual circles to create the effect. The circles have to constantly be at a certain random distance from a singular point which is controlled by you, the player.

And yes there is a way to beat the friction. Hint: You have to keep moving :D 

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I loved the cute art style and the smart level design. I had a few problems. One was regarding the fact that I had to click the restart button every time all the viruses on screen were dead. The level should automatically restart after all the viruses are dead (At least for people like me who die a lot) :P . The zoom also broke multiple times which brought the viruses out of the screen.

I loved playing the game and the puzzles were really good. My only complaint would be that the chicks are a little hard to see in the bright green grass. Overall really good game : D

I like the sound and the gameplay but I do have a few issues : 

 1. The size of the pixels in the bullets is much lesser than the others in the level, but other than that the art is amazing.

2. Also I didn't really find a use for the "Go back to the saved location" other than obviously having a lot of fun disappearing in front of the monsters. A little bot more dependency on that mechanic would have been nice.

Overall nice game : D And tell me if you ever update it.

Thanks for all your suggestions . I'll be sure to add them to the game once the jam ends. I especially love the idea of the indication of the orbit. Thanks a lot for playing my game : D

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Thanks : D

Thanks! And yes it does take a while to get the hang of :P

Honestly, this is the best game I've played in this jam. I love the art style and the concept of mining asteroids for resources. The only problem was the length and the repetition of the same enemies. Other than that, 10/10.  

I had fun slaying the monsters on the first time delivering the parcel, but I stopped after that. I didn't really fell like going through the exact same path again. Perhaps you could make different paths for each of them.  Other than that, good job. 

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Oh, I guess I never saw that problem ...  I'll be sure to fix it after the jam ends. Are you sure you went to your starting position after you collected your coins, because that's how you get points. Thanks a lot for playing my game :D

You have to go back to your starting point to get your coins (That's how the project relates to the theme : D ) Glad you liked it!

Thanks : D I'll be sure to fix the pause button problem after the jam ends.

The game is very good implementation of the theme and the music suits the game after the 11th round or so.  I enjoyed playing it . The difficulty curve should have been much steeper though. If you plan on updating the game, I would suggest adding more apples to collect each round.

Thanks! : 

I submitted the game that we made but my teammate won't be able to vote other games, though he wants to. How do I make it so that he can vote too?

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I had the same concerns as you, hence the post. The rule stuck out to me as odd. Even though I watched the video, I wasn't entirely convinced they meant I could use the name Kridotsuk. 

I too think this should explicitly be stated in the rules.

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Thanks a lot :D

Thank  you very much.

So is it okay to remain anonymous?

I was going through the rules of the jam when I saw : 

  1. Credit all assets in your game including CC0 assets and your own work (put your name on your game).

I watched a bit of the video but didn't quite understand it. Could someone please elaborate briefly?

I didn't really have a lot of time for the animations (mostly because I am a beginner at pixel art) and I also didn't want to add the squish and stretch to the mouse as I wanted to make it look metallic but it came out a bit rigid :P Anyway, thanks a lot for playing my game.

Thanks a lot for playing my game :D

Thank you very much for playing my game. Your feedback means a lot to me.

Thanks a lot for playing my game :)

Thanks for playing my game :)

I actually understood that I don't need an exit button after the submission period was over :P

Thank you very much for playing my game and for taking the time to give it feedback.

As for the only able to move left mechanic, I was thinking of implementing it but it didn't really fit well with the levels with moveable objects, so I scrapped it...

Thank  you very much : )

Thanks for your compliments. I will improve upon the speed when I update the game. Thanks again :D

Thank you very much for playing my game :D

Thanks a lot for playing my game. I will definitely fix the movement if I update the game : )

Thank you very much for playing my game and taking the time point out the shortcomings.