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106 deaths, 6 coins. Nicely done, the only issue I have is the main block texture. I know the eye looks in the direction of movement but its not very clear, I would at least move this eye far to the edge.

Maybe one suggestion. Game is really hard, right now the challenge is in figuring out how to maneuver in tricky levels. Maybe it would be better to have timed play on easier levels? Or, to have the red borders slowly shrink to the center of map, so that player has to do all levels in a finite time.

I made the mistake of not making the character a prefab... At the end I realized that the eye's direction isn't very clear, but I didn't want to move it 14 times.

Great ideas, I'll play around with different level types in a post-jam version.