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Love the concept! I think there's a few kinks to iron out, though. There's a really easy dominant strategy: just pick one asteroid in front of you, get a tiny bit of momentum and just wait until you reach the end. It's boring, and there's not much stopping you from doing it. Maybe a timer would help with that?

I could see this being really fun though with levels to beat or a score/time attack mode. Work on this, this definitely has potential!

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Thank you for trying it out and for your review! I'm happy that you see potential in the idea :)

I agree 100% with all your points: this game needs a lot more than what was made for the jam in order to be more playable and fun. I like your suggestions of having a timer or score element - that would make for a good party game mode. 

Whichever direction we take, we'll definitely look into expanding on this concept as potentially being our second game.