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Great game with visual and sounds that match up very well.

Very polished puzzle game, not too hard nor too easy.

Some level designs were very nice to look at.

But,

- The controls at times are overly sensitive or not responsive at all. This may be due to the unnecessary and unskippable Level title, preventing any key inputs before the level starts. Perhaps removing the period where keys are not registered and adding a "press any key to start level" button would be more intuitive for players.

- The pylons or nodes will not turn from red to green at times, even when hit by the green projectile (I think it does not even register the hit.). This is most probably a coding error somewhere preventing the state from changing.

- The way the level restarts when you miss or fail is a bit uninformative, especially at the start. Adding a lose message or some other user feedback would be much appreciated. The unskippable and uninteractive level title sequence is very irritating especially if it causes the player to miss again when mashing buttons trying to restart the level.

- Perhaps making the pylons turn from green back to red when struck again would make for very challenging levels? Just a suggestion