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A jam submission

DivergeView game page

GMTK Game Jam 2020 submission by David Strader
Submitted by stray.derps (@stray_derps) — 10 hours, 13 minutes before the deadline
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Diverge's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#11413.1723.172
Presentation#12393.4143.414
Overall#14753.1383.138
Originality#16043.2763.276

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In Diverge, you fire a single, smartly placed magic orb to create a cascading self-solving puzzle.

Did your team create the art for this game during the 48 hour time slot?

No

We used pre-existing art

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Deleted post

Great game with visual and sounds that match up very well.

Very polished puzzle game, not too hard nor too easy.

Some level designs were very nice to look at.

But,

- The controls at times are overly sensitive or not responsive at all. This may be due to the unnecessary and unskippable Level title, preventing any key inputs before the level starts. Perhaps removing the period where keys are not registered and adding a "press any key to start level" button would be more intuitive for players.

- The pylons or nodes will not turn from red to green at times, even when hit by the green projectile (I think it does not even register the hit.). This is most probably a coding error somewhere preventing the state from changing.

- The way the level restarts when you miss or fail is a bit uninformative, especially at the start. Adding a lose message or some other user feedback would be much appreciated. The unskippable and uninteractive level title sequence is very irritating especially if it causes the player to miss again when mashing buttons trying to restart the level.

- Perhaps making the pylons turn from green back to red when struck again would make for very challenging levels? Just a suggestion

Submitted

Fun and charming game! Some of the puzzles are decently challenging, but watching all the totems light up feels great. The last level was especially very satisfying.

Submitted

Clever!

Submitted

Creative! There was a level I completed by shooting without taking a single step, and I think the amount of rods grows too fast over the levels, but otherwise it has potential.

Really enjoyed playing through this one! 

Level 6 was a bit of a difficulty spike, but I liked the challenge. I agree with some other comments about the first few being solvable from the bottom, which led me to initially forget that I could move around the map. 

Good job!

Decent little puzzler. The "diverging" concept is unique and the pixel art is decent. The music you chose fits the game well. The mechanic kind of reminds me of an old game I used to play on Cartoon Network's website called Splashback (a.k.a. Dropple).

Just so you know, the fact that there is only one move means that the game's levels can be cheesed by just trying each spot/direction one by one lol.

Thanks for submitting!

Submitted

I like it. This feels like a game that i could lose quite a few hours to.
There's not much to dislike... but...
In the first few levels, you could solve the pussle by staying on the bottom row,
which makes the first puzzle you have to solve from the left a bit harder than it should.
Maybe a little indicator that we can step around the corner.
Other than that, i enjoyed this submission.

Submitted

Clever concept!