Wow, that's a killer idea. I have several experiments in adding "attacks" and combat to the game that I want to run once this jam is over. Perhaps having a section of the hand devoted to attack cards will solve the issue of not being able to attack whenever you want to. We'll see. Give me a follow if you want to see more. I'll be updating this game the second the Jam ends with some snappier controls and other quality of life updates.