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Thank you so much for your feedback! I'm really glad you enjoyed my game so much. I spent a lot of time tuning the simulation to get it to behave the way that it does and I'm so pleased that you enjoyed interacting with it!
When I first put together the controls and tested them they were difficult for me to handle and I had every intention of fixing them, but after a couple of tries I too found it very natural. I still intend to clean them up and allow for some customization to help players get over that initial hump of the difficulty curve (well, cliff in this case).
I wanted the coolant to give the player indirect control over the reaction, but I hadn't considered making other neutrons interact with it. Currently, neutrons that are not under the player's control move at a constant speed, while the player's neutron increases in velocity (until they go through cool water). There's no reason that I couldn't treat other neutrons the same way, it would also probably add to the chaos of the simulation if neutrons were speeding up!

Oh I didn't actually realise that the neutron slows down when it goes through the cloud, I was mainly focusing on the effect on the reactor temperature (since this was what ended my game in most instances). Perhaps I misunderstood how the temperature works, is it tied to the velocity of the active neutron?

The neutron's velocity is separate from overall temperature, but going through the cool water will reduce both.