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Really liked the game's aesthetics when it came to the wand's various projectile attacks! Each one looked really nice and felt pretty unique. I will say it seemed like I managed to kill off every enemy in the level quite quickly by rapid-fire clicking, though, and after I looked around for a while I couldn't really find much else to do and had to shut the game down. There is potential for something like this to be expanded on if you wanted, though - some good sound design would go far for a game featuring magic like this, and I could imagine story progression of the wizard still not learning to control the wand, but "learning" what it's most likely to switch to next and how to plan ahead for that until they can replace it. Nice job!