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(1 edit) (+1)

Well, first of all, I can't say it's not original. While most of participants were fiddling with taking away control over player in their games, you built a damn reactor and put the player inside it. I dig this idea. Is it fun though? I wouldn't say so, sadly. Seems like it got lost somewhere between a clever "8 ball pool-like" take and more serious simulation game, it just doesn't fit and feel right in any category. And the controls doesn't help - especially if you're on a laptop, playing with a touchpad :P Nevertheless, there's a lot of great work put into this, congrats on finishing on time! :)

EDIT: Oh, I forgot to mention - you're hiding the mouse cursor and not showing it in the ingame menu, making it pretty unusable.

Thanks for the feedback!
I would say the closest genre this game fits is "flight sim" because that's what I loosely based my control scheme off of. It's definitely rough around the edges and needs more polish to be functional in a way that is intuitive to pick up and play. Unfortunately I don't think that will be very easy to do with a mouse track pad. That could be a really interesting design challenge though!