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(+2)

This is such a cool idea!

Look what the moves are, scan the map for nearby areas to maximizie you coverage of new tiles or at least find a spot that's safe and then get there in time.

The game gets quite franctic and I think for something of a full release there should be some easier modes but this brings the concept across quite well and has a pretty high skill ceiling. I never managed to fill in all spots, my best is 61 which I'm already quite proud of.

The presentation is simple, yet sleek. What I think could be improved are the arrows, maybe make them a bit easier to tell the direction from at a glance.

And some sound effects and music would be cool, too.

But all in all a very cool game, you have done a great job!

(+1)

Thanks for the feedback! We’re actually planning on not only updating this release of the game to be more polished, but also releasing a full version of the game with lots more levels and mechanics!

We actually did change the direction chevrons to arrows and we think it makes it easier to tell what will happen at a glance, so stay tuned for the update that fixes that! We’re working on implementing some good sound effects that will enhance the feel of the game, as that has been easily the most common suggestion we’ve received.

61 is a good score! Glad you enjoyed the game :)