Cool take on the theme! A game where your controls have bars that break is actually an idea I seriously considered doing as well. I think you did a great job implementing this idea, and the game both looks and sounds really good! The main issue I had while playing was that the game seemed to always be moving towards my demise, so it was really just a question of how long I could last before losing too many of my thrusters. Also, as a more minor suggestion, it was a bit difficult to judge my velocity, so having some slight movement to the backgrounds stars (or some foreground particles) would really help in that regard (although I realize that's unrealistic).