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(+1)

Nice job! The meters filling/emptying all at different rates lead to some stressful scenarios where stuff starts to really pile up. The fact that some hallways can be difficult to line up really adds to the tension. 

It might be wise to reorganize the apartment for an updated release, there's a lot of dead ends (tub, bed, dishes) that might remove interesting multi-tasking decisions from the game. The garbage in the center feels like the most interesting space since you can choose a few different nearby targets from it. 

(+1)

Thanks for the feedback!

And I am planning to continue this after the jam so this is a really good note, I want to have varying floor plans so will be sure to take this into account. I've played it again after reading this and I see what you mean.

Really appreciate the advice, thank you! :)