Nice job! The meters filling/emptying all at different rates lead to some stressful scenarios where stuff starts to really pile up. The fact that some hallways can be difficult to line up really adds to the tension.
It might be wise to reorganize the apartment for an updated release, there's a lot of dead ends (tub, bed, dishes) that might remove interesting multi-tasking decisions from the game. The garbage in the center feels like the most interesting space since you can choose a few different nearby targets from it.