Wow this was quite the mind bender! Trying to think far enough ahead to reach the end was tricky enough, trying to get all the doughnuts... I think I'll need to stick at this for a while...
Really nice take on the theme, good work! :)
What an absolute wee gem of a game! That was so satisfying to play, I played right through to the end and had a massive smile on my face the whole time! Such a novel idea and a great take on the theme. When it clicked at the beginning what was happening it was such a nice moment!
If you're not currently working on a full blown metroidvania game I hope you do at some point as you absolutely nailed it here.
Really well done!
Oh my god this absolutely brilliant! First off, the description of why this fits the theme is hilarious, and I was worried it was going to be this horrid random mess of a game but it turned out to be one of the best I've played so far!
The way everything just keeps getting crazier and having to remember more stuff was fantastic. Being told I needed to blink every 7 seconds had me in stitches! :D
Seriously good stuff!
I really, really, really like this, seriously good job!
Like others have said it was very tricky to understand at first but then I saw your earlier comment and it clicked and it became much more enjoyable! Would love to see this expanded upon and take place over a longer time period, a slow burn of gradually risng tension as your crew dwindles and the crises mount would be fantastic.
This is one of my favourite games of the jam and will keeping it around to dip into every now and then. :)
Absolutely nailed the theme as well. Bravo!
Wow this is seriously cool, I love it! The art, the sound, the whole concept is just brilliant! How you did this in 48 hours I've no idea!
I also feel a little sad for he wee dude constantly being dragged ever onward... Added a nice air of melancholy to the whole situation .
As others have said would love to see this expanded upon after the jam, really good stuff!
Really nice concept! The risk/reward nature with the orange bullets makes for some interesting gamplay choices, especially when things start getting frantic. And giving the player the giant shield when frozen for shooting too much was a nice touch.
Good work! Hope you continue to expand on this idea after the jam!
I wasn't sure about the trial and error nature of the gameplay at first but by the last level I was absolutely hooked! I reallly, really like this concept, seeing your route to the end slowly come together was really satsifying!
I hope you've got plans to expand on this after the jam as I really want more levels! :D
Great game, good work!
Edit: Meant to say I love the art style and music as well, really works well with the theme of the game!
Wow, thanks so much for the awesome feedback and so glad you had fun with it! :D
I will definitely be expanding the game after the jam by adding more rooms and more life scenarios to drive people insane, I've already got a decent backlog of features to add. I honestly didn't even think I would finish a game in time for this jam never mind end up with one that people had this much fun with, it's been such a great experience.
Thanks again!
Wow, was not expecting something like this! So glad I gave this a shot, the story was so down to Earth and relatable, and the art was just so beautifuly drawn. And I love this interpretation of the theme, I've played some great games this jam but there is definitely a skew toward games that mess with the actual controls, so it's nice to see a game do something different with the theme.
Really well done!
Thank you so much! Really appreciate your feedback and glad(os) you had fun with it! :D
Aye the controls are number one on the fix list for the post jam version, toying with a few different ideas but I think as someone else said some vacuuming to help get through the tighter spaces is all it really needs.
Hahahaha this was really good! I liked that you could either be really peaceful, or go in and murder everyone, or be really peaceful and then go back and murder everyone! :)
Also my hand closing the door as I tried to go through it was a nice touch (no pun intended).
Nice work! Would love to see this expanded.
Who knew a black hole could be so adorable! Well, until it consumes the whole universe of course...
Loved the aesthetic, and the music was spot on, was very zen just floating around trying not to grow too big, but then of course it all goes rapidly to hell when you start uncontrollably consuming everything! :D
Good job!
Wow thank you! This really means a lot! :)
And yes I had a great time with it, got a bunch of ideas for how to tighten up the concept and flesh it out into a more complete game. Definitely think game jams are fantastic experience for anyone getting into game development. I've learned so much!
One thing is for certain, I won't be messing up controls again! :D
Thanks! And literally just slapped myself in the head. Yes one block at a time would have been ideal, I really don't know why I didn't do that as I actually took some time to ensure everything was on a proper grid to make placement of objects easier...
This jam has been a fantastic learning experience for me and a goldmine of inspiration!
Thanks for the feedback, I did have some more ideas for interaction but wasn't confident I would get them done in time so went with something simpler. I'll definitely be adding more when I develop this further!
The vacuuming on the character is a great idea, will be looking into that before anything else!