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I really loved this one! At first I thought RNG was going to be a major issue but you get plenty of turns and plenty of room so your margin for error is pretty large, which is great. I also sometimes found myself in situations where two bombs were on a collision course and there was nothing I could do about it because I completely forgot to keep track of one of them. If I were to suggest one thing, it would be to put an animated siren on producers that were on 0 so that I could keep track of them and stop wasting bombs like the silly person I am.