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Cute game! I thought it was really cool how the levels were randomly generated. It took me a while to realise that the ammo reloaded, I was trying to conserve it for ages haha. It was a bit hard to tell whether I had shot down enemies or whether they had damaged me, since they vanished into thin air either way. Perhaps an enemy death animation would be a good form of feedback for the player to know if their shot was successful or not.

Thank you fo your kind words about our game.

We were going to make them fade away but i guess we forgot.

(2 edits)

Yes, I am going to try and implement a player hurt animation and a enemy die animation today, thx for the suggestion, we were in a hurry to build before the deadline (WebGL was acting up) so we didn’t get time to implement those... Edit: features mentioned implemented...