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Kartsu

49
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26
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A member registered Jul 21, 2019 · View creator page →

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I HAVE BEEN LOOKING EVERYWHERE FOR A WORKING TEXTURE PACKER AND THIS IS IT! THANK YOU VERY GRATEFUL

really enjoyed this expansion pack. when is squirrel game 7 coming?

can youplease add paid skins and gacha for the sequel?

I came looking for gold and found diamond.

really enjoyed this expansion pack. when is squirrel game 4 coming?

masterpiece.

masterpiece.

I appreciate the thought, thanks :)

Thanks for playing, those are some great suggestions! We're planning to continue developing this game so we'll be sure to consider adding in your suggestions if we find the right opportunity.

Thank you :)

Thank you! I appreciate the feedback coming from someone who's so good with visuals - I absolutely loved your artstyle for your submission to this jam and the GMTK jam!!

Amazing concept! You did a lot of work with the minimalistic VFX you had (also great dynamic audio feedback to indicated when the two players are too far from each other). Unfortunately I got stuck here because my laptop doesn't have numpad-0 :(

Loved the concept, artstyle and puzzles! I couldn't quite figure out how to make it past this level. 

Loved the hand-drawn artstyle of the fishes! The game gave me Hungry Shark vibes. How did you animate the tail/body movement when the dolphin moves? It's done so well! 

Very atmospheric. You did a great job with the artstyle! Would love to see this turn into a full game.

Great game! Loved the concept, aesthetics and puzzles. Also really liked the static no-signal effect when you went further from the magnet ball thing. I found the camera movement a bit jarring at times when moving left and right too quickly, but great game nevertheless!

Thanks for the valuable feedback! I’ve made the obstacles feel better to smash through (momentum wise) in the latest update.

This is amazing LOL, I was just spamming enter to trigger voicelines (you don't actually need to type anything in).

2 + 2 is 4, - 1 that's 10/10 IGN

(1 edit)

Cute and funny game! It was a fun challenge trying to balance both two players at once hehe. The fall animations were really funny, they kinda just... jumped down. The music and the setting kinda reminded me of Star Wars. I got jumpscared by the menu's music since it took 10 seconds to kick in and I had my volume on full blast.

I couldn't run the game. You might need to include the full folder that the exe file comes in as a zip when you build the game (assuming it's a Unity game).

Cute game! I thought it was really cool how the levels were randomly generated. It took me a while to realise that the ammo reloaded, I was trying to conserve it for ages haha. It was a bit hard to tell whether I had shot down enemies or whether they had damaged me, since they vanished into thin air either way. Perhaps an enemy death animation would be a good form of feedback for the player to know if their shot was successful or not.

This was such fun to play! I was absolutely swarmed with thirsty customers and served many a Rude Awakening. I loved how clean the sliding UI looked. The tutorial was in depth and explained everything very well. Sound effects/music and a bit more relevance to the theme would be a nice touch, but an amazing job for a one man team nevertheless.

It's really well polished despite being incomplete. I really liked how perfectly the setting matched the tigers. The transition and splitscreen was cool as well. Funny final screen, we'll never know who won :P

Also I love the demon slayer background behind the unity start screen!!

Very fun and polished game, I love the retro sound effects :P. I found myself dying too fast with the swarm roll (it was hard to jump high with swarm), but the rest of the rolls were fun to play with.

Incredible game. Everything about it is amazing, from the idea, artstyle, particles, tightness of control and difficulty. It's mind blowing how polished this game is with such a short period of development time.

Thanks for your feedback! Sorry to hear you didn't enjoy the game :(. I'll be sure to work on pacing and tighter controls for future games.

Thanks for the feedback! I indeed was aiming for that contrast between emotional artstyle and ridiculous game mechanics. And yeah, definitely should have added more checkpoints on hindsight.

Thank you, I did draw inspiration from those two games haha. Pacing was definitely an issue, I'll keep that in mind for future jams.

That contrast was what I was aiming for haha, glad you liked it. I'll aim for tighter controls next time (if there's a next time :P).  On hindsight, I definitely want the player to be dying due to things out of their control, rather than due to hard difficulty and controls.