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This was very clever and fun. I loved how you incorporated the base colours into the more complex elements. The gameplay was immediately graspable, it's like a juggling game. There are tons of small things to appreciate like the fact that the effects on the timers are communicated very well before you assign something, somewhere. I guess the only improvement I could think of is to the visual assets, I would lean more into the three colours, both for the food and for the buildings so that it becomes more clear where stuff is able to go, at a glance. Very well done!

(+1)

Thank you for playing, and thank you for your very thoughtful comment! You've captured the essence of what we were going for. ^_^


We juggle sometimes as a hobby, and find this kind of work really... flow-state compatible, y'know?