This was very clever and fun. I loved how you incorporated the base colours into the more complex elements. The gameplay was immediately graspable, it's like a juggling game. There are tons of small things to appreciate like the fact that the effects on the timers are communicated very well before you assign something, somewhere. I guess the only improvement I could think of is to the visual assets, I would lean more into the three colours, both for the food and for the buildings so that it becomes more clear where stuff is able to go, at a glance. Very well done!
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Sweet Reactor's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1397 | 3.172 | 3.172 |
Fun | #1518 | 3.000 | 3.000 |
Originality | #1703 | 3.241 | 3.241 |
Presentation | #2828 | 2.690 | 2.690 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Juggle reactors until managing them becomes out of your control. Resource inflow is out of the player's hands, and they have to adapt to it.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Comments
I really liked the cursor feedback over the reactors with the color coding showing what the reactor would accept, prediction of how much adding that food would load the reactor, and the different color indicating it would get overloaded. The music and sound feedback was great too
It was a bit too much for me to try to move my eyes between the queue of items below and all the reactors so I ended up mostly playing by mousing frantically over the reactors and placing what I could into the appropriate ones to balance them. If somehow the queue of items could have larger visibility or more centered in the screen I think that would have helped me. The help/tutorial was also somewhat daunting but the game (to me at least) was pretty self explanatory once I started playing it thanks to the UI feedback.
Quite fun when I got into the groove of it ! Best I managed was a C....
Thank you for the UI feedback! Yeah, not certain where we want to put more information. On one hand, we could highlight all of the reactors that things can go to. On the other, quickly reading the situation is part of the challenge... Maybe in the post-jam version, we'll try out some more indicators, see how that feels.
The scoring system is pretty brutal, hehe. We can get an A, and there are two score tiers above that!
The tutorial is kinda big :( But really fun game! :)
Nice job! :D
When the music slotted in, it quickly felt right at home. Actually for a little bit, every time the music loops started the whole track started over. "The real punishment for messing up is starting the music over again", eheh. Making them crossfade in to eachother improved things a bunch. Thanks for playing!
Well it is indeed easy for it to spiral out of control! quite some mechanics to control, but that's nice because it makes you want to play again, and again, and again. nicely done and I love that everything from art and audio as created yourself.
A small addition that could be nice is some sort of voice that tells you what the next item is. That way you don't constantly have to look what the next item is and you can focus more on matching types of sweets and managing the factories.
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