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A jam submission

Sweet ReactorView game page

Juggle food powered reactors as long as you can! #gmtk2020
Submitted by WispyMouse (@WispyMouse) — 15 minutes, 31 seconds before the deadline
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Sweet Reactor's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#13973.1723.172
Fun#15183.0003.000
Originality#17033.2413.241
Presentation#28282.6902.690

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Juggle reactors until managing them becomes out of your control. Resource inflow is out of the player's hands, and they have to adapt to it.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Submitted

This was very clever and fun. I loved how you incorporated the base colours into the more complex elements. The gameplay was immediately graspable, it's like a juggling game. There are tons of small things to appreciate like the fact that the effects on the timers are communicated very well before you assign something, somewhere. I guess the only improvement I could think of is to the visual assets, I would lean more into the three colours, both for the food and for the buildings so that it becomes more clear where stuff is able to go, at a glance. Very well done!

Developer(+1)

Thank you for playing, and thank you for your very thoughtful comment! You've captured the essence of what we were going for. ^_^


We juggle sometimes as a hobby, and find this kind of work really... flow-state compatible, y'know?

Submitted

great work! it's a fun game and a good addition to the jam! The tutorial was a bit big but definitely needed for the gameplay. 

Developer

Thank you for playing! The tutorial was just about the last thing we made for the game, out of fear of it becoming outdated. After putting it all together, feels like we landed on almost the right amount of learn-to-play-wordwall.

Submitted

I really liked the cursor feedback over the reactors with the color coding showing what the reactor would accept, prediction of how much adding that food would load the reactor, and the different color indicating it would get overloaded. The music and sound feedback was great too

It was a bit too much for me to try to move my eyes between the queue of items below and all the reactors so I ended up mostly playing by mousing frantically over the reactors and placing what I could into the appropriate ones to balance them. If somehow the queue of items could have larger visibility or more centered in the screen I think that would have helped me. The help/tutorial was also somewhat daunting but the game (to me at least) was pretty self explanatory once I started playing it thanks to the UI feedback.

Quite fun when I got into the groove of it ! Best I managed was a C....

Developer

Thank you for the UI feedback! Yeah, not certain where we want to put more information. On one hand, we could highlight all of the reactors that things can go to. On the other, quickly reading the situation is part of the challenge... Maybe in the post-jam version, we'll try out some more indicators, see how that feels.


The scoring system is pretty brutal, hehe. We can get an A, and there are two score tiers above that!

Submitted

The tutorial is kinda big :( But really fun game! :)

Nice job! :D

Developer

Yup, the tutorials a bit of a novel. Thanks for sticking it out!

The instructions seemed kinda extense, but I had lots of fun

Developer

Wouldn't be surprised if we have the most novel/complicated set of rules in the jam, but it seems like people were able to hold all the details in their head. Thanks for playing, and thanks for giving it a chance after the tutorial wall. ^_^

Good job! I appreciate how relatively simple the gameplay is while still being fun and adhering to the theme. The music becoming more hectic as you are close to losing is also a nice touch.

Developer

When the music slotted in, it quickly felt right at home. Actually for a little bit, every time the music loops started the whole track started over. "The real punishment for messing up is starting the music over again", eheh. Making them crossfade in to eachother improved things a bunch. Thanks for playing!

Submitted

Love the concept!

Developer

Thanks for playing! The basic concept of using an out of control reactor was decided pretty quickly, and we're happy with where it ended up at.

Submitted

Well it is indeed easy for it to spiral out of control! quite some mechanics to control, but that's nice because it makes you want to play again, and again, and again. nicely done and I love that everything from art and audio as created yourself.

A small addition that could be nice is some sort of voice that tells you what the next item is. That way you don't constantly have to look what the next item is and you can focus more on matching types of sweets and managing the factories.

Developer(+1)

There was a tiny attempt to do that! The next item is cue'd by a sound, and each item has their own sound. It's all just somewhat shifted versions of the same soundbite, so it's not super easy to track which is which.

Thank you for playing! ^_^

Submitted

Ooh that's another extra mechanic to master then. But nice that you felt the same need for that.