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Pretty fun, although I don't really see the point of having to drag the cube, rather than it just be your cursor. It happens a few times that you restart the level and then fail to grab it in time and it's just annoying. Color coding should also have a bit more thought to it. Blocks that can be removed with keys have the same color as the exit, and then there is a blue key that removes a red block.

all that is gonna be fixed in the update, and no, im not going to do that of the cursor, to allow future mechanics