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(1 edit)

Thank you! I'm currently using Unity. This is how I did most of the visuals:

  • PSXEffects (free alternatives are available) for the camera which let me set render resolution to 320x240 and add dithering. 
  • I used the PSX shader that came with PSXEffects on some geometry, mostly small props on the inside and the cliffs on the outside. 
  • Textures are 128x128 with no filtering.
  • Models are all very low poly with 256x256 textures.

Unity ? That's great news!

Thanks a lot, I might look into this.