Thank you for the advice and your interest in the project. I do agree with your sentiment and have been trying to get things done for the game with the mentality that if it doesn't work, I can fix it later. But in this case for the animation itself it was more like " The motion is fundamentally broken, so it'd be easier to restart this portion of the anim rather than try to make a bad thing look passable". I wasn't too deep into the animation either do I didn't lose too much time either.
But I do agree that I need to pick up the pace with production, so I'm going to be more practical when making assets from here on out. I appreciate the advice again and wish you luck on your own work!