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This game is so jank in the best way possible. I thought it was pretty funny, and the relatability of the MC is just perfect. And I'll be honest, the only reason I clicked this because of the pun-nail. I can tell you are a man of true culture. It would be hard to make this into a full game that someone would pay for, but I can see how you could take this idea and run with it.


I didn't notice that walking in the pedestrian zone would make cars not honk at you. I think this was because the art was so out of proportion I didn't expect there to be that kind of detail. But don't get me wrong I love the character and environment art. Especially the death animations. 10/10. The music was great, but right now I think it's acting like a timer, and it would, IMO, make this feel like much more of a simulator if it was reactive. The main problem with it being a timer is when I know it's almost at zero I can run to an unoccupied part of the map and wait it out. I can understand why you wouldn't do this, but it would be cool nun the less. :)

I think the loss of control of the character went well with the theme. I can only say it would help if the animation of the character was a little more spastic. If the character flailed his arm's and had a more sporadic run animation it would exemplify him being out of control a little more. And I get that the characters corrupt, but why did he turn black? haha

There are some smaller things that you probably already know so I wont beat a dead dog- I mean horse. But I would like to point out that green on white is a little hard to read.

I had lots of fun with this game and would like to see what you do with it in the future. Would you mind if I featured your game in a GMTK game jam review video on my YT channel?

Very thank you for your feedback.

For the pedestrian zone, yes I think it’s not really obvious for the player maybe a visual feedback would have been better to indicate the “protection”.

About the music, yes, in the game it’s not the desired result. At the beginning we wanted that the music during the “mad mode” to be pseudo-randomly generated (with the same main theme of the “normal mode” but with drum or cymbal played randomly).

For the visual “mad mode”, we basically wanted more different expression (like the eye that would randomly grow big) but we don’t have enought time.

I’m sorry if I seem to justify myself, I just want to show you what we wanted at the beginning of the idea.

And very thank you for your feedback, we will normally participate in Brackeys’ game Jam and we certaintly update in-stab-ility (thank to appreciate the pun-nail ;)), so stay tuned.

For your YT review of the GMTK game jam, yes, absolutely, you can feature our game in your video. We will watch it.