Hooo, thanks for playing our games and yes, due to the time of the game jam, we didn’t catch all the end cases 😁.
-Tex-
Creator of
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Very thank you for your feedback.
For the pedestrian zone, yes I think it’s not really obvious for the player maybe a visual feedback would have been better to indicate the “protection”.
About the music, yes, in the game it’s not the desired result. At the beginning we wanted that the music during the “mad mode” to be pseudo-randomly generated (with the same main theme of the “normal mode” but with drum or cymbal played randomly).
For the visual “mad mode”, we basically wanted more different expression (like the eye that would randomly grow big) but we don’t have enought time.
I’m sorry if I seem to justify myself, I just want to show you what we wanted at the beginning of the idea.
And very thank you for your feedback, we will normally participate in Brackeys’ game Jam and we certaintly update in-stab-ility (thank to appreciate the pun-nail ;)), so stay tuned.
For your YT review of the GMTK game jam, yes, absolutely, you can feature our game in your video. We will watch it.
Yes, we redesign flowey faces for the rage meter (you see the reference :)).
At the beginning we want that dogs “attack” when player are in distance (like For people asking for you to fill out forms) but we don’t have enought time. We also wanted policeman that give a ticket if player don’t cross over the pedestrian crossing).
Besides, did you see that if you cross over the pedestrian crossing, cars don’t honk (and don’t increase the rage meter ^^)?
Thanks for your feedback.
Yes, at the beginning of the Jam, we thought of several possibilities for the lore of our player (like post-traumatic syndrome, former serial killer, …) but with the time we wasted a lot of time and couldn’t decide. That’s why there is so little lore.
But really thank you for your feedback.
What a wonderful message ! Thanks a lot for your return and I am very happy that you enjoy your run of our game.
Yes, we really want to continue the game after the jam. To fix some bug and actual functionality (like tutorial :)) in first time but we are thinking about a lot of new mechanics for a full game.
Hope to see you in futurs versions of Don’t trust the devs ;).