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(+3)

All you ant-y gals with your crawly pals,
Better scoot, better scoot, out scoot my boot

The art and theme going on here are both really cool. Like Borza said, the controls feel a little stiff but I had a very similar issue with my game that I just didn't have enough time to patch so I think I get what's going on here. I found that the best strategy for every fight was to avoid as many enemies as possible. So the run I beat it, I just made a beeline for the witch and kicked her til I defeated her. Idk if this is something you want to encourage or not, depending on the feel of the rest of the game.

(1 edit) (+1)

Thank you! :D

(+2)

Hi HeroRobb, thank you for playing our game and for taking the time to leave some really useful feedback. You’re right, the boss level design as it is does encourage just standing close to the witch and kicking frantically - and that’s not really what I had hoped for in designing the level, but as I ran out of time that became the compromise. I definitely think it’s an area that has room for improvement.