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(6 edits) (+1)

Current Build Bugs (V4.5):

Class A (Crash/Game Break):
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- Infamous "Zombie Lock" bug. 0 HP battle lock. Usually involves Vinerva. Leads to broken text IDs after battle
- Attacks calculated for pre-switch pony. Dont do math until both accounted for.
- Class match double check
- Multihit calc is too late
- HP perc check
- Move does not call nextstep
- Move lock-up GP depletion
- Pushing run/cancel too often boots to title or exits battle
- Exit from house to map corner or cave
- HPmax[] based on save data
- StatOrbs based on save data
- House Upstairs try loading NOT the same scene. Each floor gets a scene. No harm in having a ton right?



Class B (Gameplay Glitch):
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- Force input off on level load for a few seconds
- Reset hp after battle
- NPCAI FindPreviewPos (wait during map load)
- NPC clipping

- [ESC] too many times from battle and you clone yourself in overworld.




Class C (Art/Sound Errors):
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- Press run button, flickers before changing
- In battle nameless opponent
- Critical text color on no effect moves
- Pony in wall
- NPC turn rate too fast
- Partygems recalled
- Battle cam misplaced
- Dynamically fade txtShadow
- In battle, first stats set fades early. 2nd page runs normally. (being called be PhaseCon?)
- "Miss" needs to appear sooner or play sfx ahead.