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Awesome!

Thanks for the great explanation! I use VRM format already and use vroid and VMC and various other programs! I honestly spent a while looking for the default folders where you have everything, I was expecting the vrm’s and .anime files to be in the Cobb folder for your program! lol

I use FBX also, what formats does ddm currently support and when will BVH become available? :)

Can I also add my own objects etc to use in scene in a similar way to how you describe above?

Thanks so much for taking the time to give such a full explanation! :)

BVH will be supported in the next update,maybe 2 weeks later?


the fbx converter will be ready in 2 days,and I'll post it here in itch,but you need install unity game engine to use it,it is based on unity
 

i have unity installed. ;)

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Hi,I uploaded the FBX convert tool to github,check it out at:https://github.com/LucSkyward/DDMAnimTools

It's easy to convert FBX if you get used to this tool,2 steps totally:1.convert FBX to unity anims. 2.convert unity anims to DDM anims.

Yeh took me a week or so before I found a compatible model and realized I had to rename the animations so Unity could use them. It did not like the default blender naming. But once I managed to do one others were easy.