for sure, the cartridge consists of chunks, every has 4-byte header (1 byte - type, 3 bytes - size) and data
chunk types: 1 - tiles 2 - sprites 3- cover 4 - map 5 - code 9 - sfx 10 - waveforms 11 - music
which kind of information (specification) is stored in the chunk 14? (0x0E) - and how the information on the chunk 3 (cover) is stored? (btw, sfx and waveforms might need to be documented as well) - would be really great having the whole .tic format specification documented! :) (i'm aware how toilsome is to document anything, perhaps we should start a wiki page somewhere and keep improving it voluntarily and progressively? )