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for sure, the cartridge consists of chunks, every has 4-byte header (1 byte - type, 3 bytes - size) and data

chunk types:
1 - tiles
2 - sprites
3- cover
4 - map
5 - code
9 - sfx
10 - waveforms
11 - music
(1 edit)

which kind of information (specification) is stored in the chunk 14? (0x0E) - and how the information on the chunk 3 (cover) is stored? (btw, sfx and waveforms might need to be documented as well) - would be really great having the whole .tic format specification documented! :)  (i'm aware how toilsome is to document anything, perhaps we should start a wiki page somewhere and keep improving it voluntarily and progressively? )