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Very neat idea! I love the cute art style, and the way it looks like a DS! So awesome. I was a little confused playing it though. It seemed like a bit of information overload right at the beginning, and I was trying to learn while stuff was happening on the screen. Also, is there a way to fullscreen the game? I couldn't find one and it was pretty small making it a bit hard to read. Great job for your first jam! Very creative

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Hi there!

I'm glad you found it cute; that was my primary objective, to be honest, haha!

Apologies for the text overload, as I've replied in the comment above, I had all sorts of ideas on how I could fix this once it wasn't relevant anymore - but that's just how it goes I suppose - more knowledge for a future jam!

In another comment below, I'd discussed a possibility where text gets added gradually to the notes which I believe would work much better to have you learning on the go but not having to absorb everything right away.
At the moment, I feel like the game's style makes it look cute and simple, but all the information makes it more deceptively confusing than it should be.

Regarding the visual area of the game, it was actually more of a design decision to make it windowed only, to get across the idea of a small portable console - it also allows quests to be completed in the background more easily. If it's any consolation, I initially had information on the bottom-screen before the game started and boy was that even harder to read!

Many thanks for playing!