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Very smooth controls.  The visuals are great too.  It's a challenging game, or I'm just not very good at playing it.  But hey challenging is not a bad thing.  I'm impressed.

Thank you for the feedback on the difficulty. Getting balance tuned in games is one of the hardest aspects I find. Go too hard and its Dark Souls, too easy and there is no challenge what-so-ever. Combined with players skill sets varying so greatly. It's hard to get right.

I intended for it to be a challenge, but not too frustrating or unfair. I find that if you take a bit of strategy into the approach it helps immensely. Approach from the safest angle, use other planets for cover, retreat and wait for shield to recharge, etc...

All that said perhaps next time I will err on the side of being a bit easier. When I first implemented the AI being able to calculate a shot intercept vector. My initial reaction was "wow, they're pretty relentless"... That should of given me a clue into their difficulty. In the future I will listen more carefully to that instinct.