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(+2)

Enjoyed the idea. For a moment I felt like an insect disco manager :D You can make the blueberries, droplets and leafs resource-dependable. For example when insect are happy, they generate happiness and I can use it to get those 3 items. Now I can spawn them aimlessly and my party number will keep growing. Also, it would be awesome to add a mechanic to win the game.

(+1)

Thanks!  your suggestions were exactly the direction we were heading actually (i.e. as the bugs get happy and dance, you gain 'hearts' to spend on dropping food and water.  We just ran out of time and had to pivot and drastically simplify to meet the deadline.

I think it would have been neat for each 'dance party' to have specific quotas and constraints.  'get a fly to dance for 30 seconds' 'get 3 ants, 3 caterpillars, and no flys dancing at the same time'.    'see how long you can last if you only get 3 blueberries, 3 water, and 3 leaves, per minute'.

Thanks again for playing!

(+1)

Oh, running out of time is nothing unfamiliar :D Yea, achievements are a great idea. Kudos!