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(1 edit) (+1)

best: 735. will be back for this one, bet i could get really far. what a great set of mechanics. seriously. kudos on several design decisions, plays great!

my trick is to let the ones on the far left side stay and I just keep moving. hide behind whatever spawns in the middle (to let the left ones do the killing for you) and shoot anything that spawns on the right.


edit- oh yeah: music choice was great. i don't know how to do it in unity *shrug* but this game would really jam if the bad guys shot on the beat of the music

It's okay, this isn't Unity. Audio is just HTML5 Audio tags, sprites are just HTML5 Img tags, and the 'engine' is limited to playing audio, skipping to points in the audio, drawing images, and drawing rectangles and circles.

To get them to shoot to the beat, I just have to manually set the time between shots based on the music instead of having it be random, like it is now. I don't think that process would change much even if I was using Unity. Thanks for the feedback, in a few weeks I'm going to work on making a complete version (with better sprites and maybe improved music) and I'll play around with this idea and see if it works.

The only problem I can see with this is that the enemies might all shoot at the same time, but playing around with it should work. Maybe the enemies can skip beats? I don't know. I'll find out in a few weeks and let you know.

Thanks again for the feedback.