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CitDevChris

37
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A member registered Apr 15, 2019 · View creator page →

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thanks for playing! We enjoyed it too. We're currently evaluating what features we'd like to add for a mobile release! 

this was fun! wish Wizzy had a bit smaller hit box, felt like I should have gotten away a couple of times. great idea!

Oh man, would love to see the streamers play it. Thanks for playing!

Appreciate the feedback, thanks for playing!

nice concept. was a bit tough to grab platforms and i kept getting snagged on where they merge together. It's not too bad once you get the hang of it, would love to see more of this one!

Nice action! Lots going on so it takes a bit of practice to start reacting to horizontal and vertical pairs and getting quick merges. Gets chaotic around 2 minutes. Well done!

after a while I learned to wait for it and pick a spot to shoot the gap. best score 59 seconds. It's fun! I think i could have kept going if i didn't shrink so much. too much of a good thing.

nice one!

They always win in the end! Thanks for playing :-)

I'm actually a big fan of 2048. Pitched a 2048 game to the team for this jam. What a cool take on it!

I found that if I could stay in the middle and try to keep them isolated I could get beyond 8s but with the tack traps, the wheels fall off fast.

Had fun, nice work!

Thank you! We got pretty ambitious on this one and luckily found time to polish at the 11th hour.  Thanks for playing!

I need a nap. Thank you very much, it's a labor of love for our 4 man crew.  Thanks for playing!

this is fun: each of the weapons felt fun to blast the badguys with. screenshakey paintbrush slams were my favorite.  nice job!

love the art and feel of this. lots of little details and art decisions. good idea for a tight game loop, well done!

415, plays great. trying different combinations is really exciting when you find a new combination (fire sword!). great pace, nice work!

415, plays great. trying different combinations is really exciting when you find a new combination (fire sword!). great pace, nice work!

Controls were smooth, my objective was clear and collecting dead sludgies is really satisfying. Mouse icon made it a little hard to understand where i was clicking. Great bones for a game, nice one!

cool concept, nicely done!

couldn't break 10. really about the luck of the draw. had lots of triangles and circles to build at the base each time i hit 10

this is fun, could introduce different materials so they can vary on weight/stickiness. good stuff!

i'm comically bad at this! high score was ~50

the bonus options at game over and menu are a nice touch. the meteor's wrecked me. nice job!

put my old Asteroid skills to good use. 

controls felt great, couldn't tell how much the camera moved in response to me or if i was just flowing with the board. well done!

kept falling off trying to read the messages on the wall. felt like my jumps were ignored if i was too close to the ledge. 

welcome to game jamming, thanks for sharing!

65 seconds, definitely just enjoying as much air time as i can. eventually the blocks aren't on the screen very long at all. 

enjoyed seeing your take in post mortem notes. it was definitely a complete thought, plenty of places to go with it. nice one

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grabbing the blocks got easier when i moved them slowly and stocked stopped panicking. got through all 12 levels. even the "thank you" screen was interactive. i liked it, thanks for sharing!

enjoyed the look and feel. once i started grappling, i just kept goin, forgot i can walk around and jump. walls were in great spots to just keep swinging. nice one!

got through all 18! this was fun. definitely felt like there were many ways to solve and i wasn't left just trying to unlock the one secret way to do it.

blocks were pretty grippy which made for some cool solutions. nicely done!

was only able to catch the blue fireballs until i thought "hmm, should be able to catch red with right click" and, sure enough, double trouble isn't just a clever name.

i enjoy the earlier bits where its possible to catch most of the fireballs. when its really raining i just freeze up!

the wind bit nearly got me to use a skip but practice makes perfect!

what a great concept and scope for a game jam! enjoyed the pep talks along the way. well judged, juried, and executed :-)

got to the top on my third try. found that if you space+up you can really zip around the place. 

welcome to game jamming! you're a natural. nice one!

got to 15. i could never ride a unicycle apparently.

cool concept, really well incorporated, i did better and better as i went. thanks for sharing!

easy learn, hard to master. didn't finish, thought i was cruising until the towers started swaaaying on level 7. decided to call it at 150 >< i was doing so well! 

i like the decision to reload the blocks so players don't lose progress. nice work!

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best: 735. will be back for this one, bet i could get really far. what a great set of mechanics. seriously. kudos on several design decisions, plays great!

my trick is to let the ones on the far left side stay and I just keep moving. hide behind whatever spawns in the middle (to let the left ones do the killing for you) and shoot anything that spawns on the right.


edit- oh yeah: music choice was great. i don't know how to do it in unity *shrug* but this game would really jam if the bad guys shot on the beat of the music

cool concept. the puzzles messed with me until i realized you can go backwards onto the packet sources. a little bit of slide puzzle, a little bit of timing. nice!

took me a few tries to get the hang of it. could break 60 when i started anticipating which ingredients needed to be prepped. looks great, nice job!

Swiping is a little tough in web. Try to constrain your mouse movement to the middle third of the window for the click and drag

really cool game all around, nice work!

loved it! beat the last level with 2 seconds to spare ;-)

troll, .bat file to restart computer