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Some feedback from a short play session with the demo: 

  • I think the combat core system seems promising, but needs a lot of tweaking to get right. Things like the mana regen rate and rolling responsiveness especially felt a bit off to me. 
  • It very often looked like I'd hit an enemy with the whip, only to not do so. Perhaps because the enemies can move on the Y axis, but the player cannot? Maybe you should allow it to player too, could open up more gameplay possibilities of dodging attacks.
  • The indicator of transforming should only have one of the shapes filling up. As both the surrounding circle and the head were filling up, at first time I was confused and thought they were showing different information. I'd have just the circle, and then when it's ready completely light the head too, and make it glow more visibly.
  • I couldn't change any of the settings with keyboard, had to use controller to do it for some reason. Also, the color of text changing to show which option is selected is not clear enough, I'd amp this up a lot with some sort of effect or moving indicator.

Good luck with rest of the development! 

Thanks for the feedback!

A couple of responses to your notes-

The special meter is intended to fill up from dealing damage rather than waiting for it to passively regen. The mechanics of AP regen could change in the future. Could you expand on rolling responsiveness?

The hitboxes on the whip are finicky, yeah. Right now only the apex of the whip strike deals damage, and anywhere other than that either misses. We're going to change it so that the whole length of the whip deals damage, and the apex deals a critical hit.

Good point on the center hud, we'll change it. Ditto with UI feedback