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Hey dude, I’m the creator of Lacewing used in LOST, wanna check up if you’re using the latest. It’s linked here. You can reach me on Clickteam Discord if you want. Big reliability improvements in latest version ^.^

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Glad to hear it man! The LOST mini-game does appear to be using an older version of Lacewing so I'll be sure to upgrade for the stabilization improvements.

I also wanted to say a big thanks for the creation of the Lacewing extension for Clickteam. I learned a lot about online networking from the use of Lacewing in my experimental projects and couldn't have done it without it.

It inspired me to create a personal C# API that allows the support of Lacewing for Unity games. This was used as the main networking engine for my Unity game called Lucid Explorer which allows the community to create and publish dream levels for others to see and play.

Also, I was planning to create another personal Unity API for the support of advanced collaboration projects that allows a small team to work on game projects in real-time from the cloud, this would allow a team to work on levels and designs at the same time while also being able to see the changes made to anything in real-time. It's basically a personal idea I thought about a while ago in which I could probably create someday.

Thanks once again for the creation of Lacewing and its updates, it's been my top highest inspiration for many years.