Thank you for your review of the game! There will be multiple types of demons available to call upon if you wish to pursue the summoner's path.
You're welcome! I just love games where I can be the "monster" to say!
Oh, "summoner's path"? So I am assuming based on just that, in the final game, there will be "skill paths" our character can do down, based on player preference/combat style? How interesting! Will there be skill points we will gain to unlock new abilities? I am guessing that will work via killing enemies, correct?
Lastly, will there be a feature in the game to "zoom out", since I feel like I can't see as much as of Prisoner's surroundings as I would like. Making it a bit of a surprise when a enemy suddenly enters my screen, or seeing a archer arrow whizzing into my screen at Prisoner. Or maybe a feature where we can "look ahead" in a direction? Like up, down, right, or left?
Yes, exactly. We're planning to add a skill tree that allows specialization in a variety of playstyles, including one revolving around managing an army of minions. We already have a handful of different minions types we'd like to add in the future. The skill tree will use points earned through player performance during stages.
There will be a camera feature where you can look ahead in a certain direction in the future.