Guide this should help you out! Technically just my playthrough of the game, but it should help you get through the sewers and more!
LegendTheItcher
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No problem, comrade! I always do look forward to what and your fellow devs create!
Oh? I guess I forgot about the throwing ability some time after reading the controls... Easy to forget if it is shown at the beginning of the game and not actively being used I think!
Welp, that's how game jams are! A likely easier way to make more enemies is by adjusting the stats of ones you already have. Maybe make them red or something to showcase they are different! Anywho, I'll look forward to what you make in the future!
All things considering, this was a good jam entry! Kind of wished there were more physics involved... like throwing objects at enemies or more whacky ragdolls. I look forward to what else you make in the future, Griggy!
Anywho, this is a short, fun game which tests your memory for the most part! As someone with pitiful short-term memory, memorizing the drawings to get out of each room was the main source of my struggle... :P
Not sure if there is anything else in the game... pretty sure I've covered everything! :D
Yep, this is definitely one of those games where you have immense fun with your friends! But it is great enough by itself, even though the AI seems to have a pretty high chance of annihilating you at close range... Well, that can be overcome by getting good at game, which I haven't been able to do... yet!!!
Anywho, my only real criticism for this game that I can make is the lack of music... The sounds and all are perfect, but my ears do become lonely! Easy enough to fix by just playing tunes from YouTube or something.
Overall, it was a solid game, great job, smollander!
I'll keep my eye on this game...
As a lover of pixel art games, this one is well done and interesting with its premise! Once you understand the mechanics of the treehuggers (and accepting that they may literally spawn on top of you), the game's difficulty drops significantly. It would definitely spice things up if there were more threats with different mechanics! But for what it is, this game is fantastic.
My only real issue is probably with the grind for the coins, but it does remind me of old flash games and getting paranoid over the treehuggers stealing my fish was quite... thrilling! Along with the fact treehuggers can spawn on top of you!
Woah! I'll definitely be keeping my eye on this game! This has potential to be a nice yuri + futa game! I do wonder what the future plans for this game will be? And will the player character have animations where she is a futasub? That would be nice unless there going to be another character we could play as who is a futanari.
Welp, not much to say besides I look forward to the complete game! Although, I do wonder if there will be any "cum fluids" for the h-scenes?
The game is definitely super simplistic in terms of gameplay. Since the bombs never go above 4 in total spawns at once. Along with there being two, very distinct bombs to dispose of. It is very easy to get high enough of a score to unlock all the costumes!
A good game if you are looking for a cute, chibi, anime girl and about 3 or so minutes you want to kill!
Honestly, the cute girl was the key reason why I played this game :P
Since the game seems to only have one enemy type and pretty much one type of AI, it does became stale dealing with them over and over again.
Hm... there isn't much else I can say... I do plan on keeping my eye on this game though!
Indeed lol
Maybe tweaking the system to give higher chances for certain weapons to have... certain stats? As I find no reason to use burst or single fire weapons over full auto due to the DPS and the fact I don't need to click every time I want to shoot!
On another note, I just remembered that when I was buying upgrades, I could "rebuy" a upgrade for some reason. Not a big issue, but it is interesting :P
Another suggestion is to make healthpacks give more healing, as they are scarce and it would be nice if they gave... 30 to 50 points of healing? Since encountering werewolves is a little too common.
Sprinting feels too slow too, as you may see in my video... jumping is about as fast, if not faster! And the only means to dodge werewolf attacks.
The shovel feels like a useless melee weapon, as getting hits on a werewolf is basically impossible without getting hit yourself. Maybe give the werewolf a short animation to wind up their attack? Or give the shovel a block (wait... did the shovel have a block?).
The theme seems to avoid monsters though, so I recommend more reliable means of escape or avoidance! Or tone down their spawns or distance for their spawns, since having a wall of them spawn while you go towards a objective feels a little annoying at times...
Lastly... I encounter 2 glitches during my playthrough, one being a gradually increasing "drift" while moving forward. When I was walking forward, my character would move towards the right a little. But the 2nd, more major glitch is after I digged up the grave, my character was permanently "sliding" I guess. Likely stuck in a jump/descending animation?
Hm... I think that is just about it! Of course, having difficulty settings could solve things too! But I'd like to have more options to deal or avoid monsters. Along with them being less janky too :P