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Thank you very much! I am really bad at visual art, so I'm pretty happy with how the graphics look in general. I think they could be much better, but it was the best I could do. For the level design of the puzzles, I just knew what mechanics I wanted to introduce in each level, then randomly threw walls and the objects I wanted for that mechanic down in arbitrary places, and then played the level over and over, starting over the whole level design from nothing if I didn't like it or tweaking it little by little over and over again if I thought it had potential until I ended up with a level I liked haha.